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SNAPSHOTS - Stories about Mental Health

  • Zeal Level 1 James Smith Building Corner of Cuba and Manners Street Wellington 6011 (map)

Snapshot sessions give you a 'snapshot' of a range of awesome projects happening across the motu - and beyond!  You'll hear from all the presenters below, and there'll be a chance for questions and answers afterward.


'I can't do this anymore' - responding to crisis posts online

Young people post online about difficult experiences and personal crisis every day. Those who work with them should feel confident to respond in the ways that are most meaningful to the young person, whether online or in-person. Zeal have now developed a full workshop on how to understand and respond to this online behaviour, effectively and safely. In this snapshot you'll hear some of our key insights and tips, learn some of what drives this behaviour, hear about the research that informed this workshop, and find out where you can hear more.

Zeal, together with The Collaborative Trust, worked to gather and analyse the voices of over 1000 young people from around Aotearoa. Learning from these voices, we can take an informed and positive path forward with young people online.

Andrew Sutherland

Zeal


Co-designing with young people: Practices in e-mental health

Using multimedia approaches, we will present a range of approaches to co-designing digital tools to support the health and well-being of young people (e-Mental Health tools). We will share video (of young people sharing their experience of the co-design process) and photographic material as a way of describing the various processes we have engaged young people in. We will highlight the challenges of shifting from traditional research practice to using this methodology, and the rich experience gained when those with lived experience are engaged in a meaningful way. We will share the products developed during our various co-design processes, including Starship Rescue, a computer game for treating anxiety in children with long-term physical conditions, a self-monitoring app for use during treatment of depression in young people, and HABITS, an emotional health and substance use app with an eHealth platform.

Sarah Hetrick

Karolina Stasiak

University of Auckland

 

Terry (Theresa) Fleming 

Hiran Thabrew

Victoria University


Problem Gaming: "Geek is the new black"

The World Health Organisation has listed Gaming Addiction as a 'disorder' - and you don't have to go far to find controversial headlines such as "Scandal of online video games luring children into betting". Despite this, computer games are amazing, they are fun, and they're are a central part of youth culture. Furthermore the professional gaming scene is followed by tens of millions of fans worldwide with competitions even now in New Zealand high schools. All of this leaves us as youth professionals wondering what this might mean for young people's wellbeing, when we should or shouldn't be worried, and what we should do in light of any of this. SORTED has developed a pathway to support young people with gaming problems and created professional, youth friendly resources to help raise awareness for parents and professionals, as well as engage young people regarding how this issue can lead to disconnection and how to maintain balance.

Caleb Putt

SORTED (Youth Alcohol & Other Drugs Service)


Connecting with schools - and especially English teachers - to help young people explore their identity through their reading and writing

High school English teachers are the largest group of youth workers - they work with virtually all teenagers. The English curriculum means they deal with issues of identity, relationships, and the pervasively dystopian world view of the media. The critical issues you confront around alienation, identity, suicide, love - these are in everything an English class confronts, from Shakespeare to Apirana Taylor. Teachers need support to deal well with these, especially for those students who are struggling.

This snapshot presentation will give you practical ideas on contacting and collaborating with teachers, learning from each other, and providing opportunities for young people. From resources to support particular topics, to offers to speak to a class or to teachers about an issue, or requests for student input into one of your projects, we can find ways of working well together. We have been in silos too long.

Steve Langley

The Collaborative